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(2016-2017) Realtime VFX and Shader Works on Battlefield1

Some of my professional works at EA DICE.

Battlefield 1 and Expansion Pack "They Shall Not Pass".

My contributions are forest fire, some smoke, explosions of fort, zeppelin's crash in prologue, fire shaders, huge explosions and so on. Additionally, I have often optimized VFX assets and shaders.
Those scenes include other artist works of DICE such as level artist. A huge thanks to all the people involved.

2016_2017 Battlefield1 FX Reel_Wataru Ikeda