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(2021) Stylized Explosion- Updated

This is an update of an FX I made last year.

Added some post effects.
Improved some textures and shaders.
Adjusted timing.

This is for webinar.
https://cgworld.jp/special/masterclass-online/vol3/

This is an update of an FX I made last year. There are no flipbook textures.
Made with UE4.26 Niagara.

Everything is drawn in Masked except for the wind particles, so the drawing cost is low.

Shaders used in the core of the explosion.

A simple random scale would not have made the intended chunk's size, so I added a bias to the scale. This is a video to explain it.

One of the smoke shaders.
Uses common dissolves and distortions, as well as posterization.